The Use of LOD (Level of Detail) For Optimizing A Web3D Based Site

Hananto, Mursid W (2011) The Use of LOD (Level of Detail) For Optimizing A Web3D Based Site. [Artikel Dosen]

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Abstract

On a website which used Web3D visualization style just like described by Web3D Consortium on their standards, the more polygons used and more complexity on objects incorporated inside it will make the website goes slower and heavier. Visitors of such website will have to wait for a considered long time before they can have a full display of the visited website, and it might have to wait for another more time before the website can actually accept any responses from the visitors. This happened also on UAD’s 3rd Campus Web3D prototype site which was used as a test-site to look for the most suitable optimizing methods currently available. LOD method partially used on the site has shown some good effects on the website, but it also shown some unwanted visuals and other aspects which might degrade the overall visual quality of the website. This paper presented the results and data collected from the attempts to use LOD method on the UAD’s 3rd Campus Web3D site which made heavy use of complex polygons to create more realistic representation on the Internet. The facts collected suggested that LOD might be used as a good optimization method with some exception on some specific aspects to keep the site navigation experience high (in user’s perspective).

Item Type: Artikel Dosen
Subjects: T Technology > T Technology (General)
Divisi / Prodi: Faculty of Applied Science and Technology (Fakultas Sains Dan Teknologi Terapan) > S1-Information System (S1-Sistem Informasi)
Depositing User: Mursid W. Hananto
Date Deposited: 04 Apr 2023 02:38
Last Modified: 04 Apr 2023 02:38
URI: http://eprints.uad.ac.id/id/eprint/42381

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