FORMULA MISTERI DALAM PERMAINAN JURIT MALAM BUATAN GAMBIR GAME STUDIO KAJIAN GENRE JOHN G. CAWELTI

Merawati, Fitri and Arifin, Farid and Hanifah, Hairini Nur (2022) FORMULA MISTERI DALAM PERMAINAN JURIT MALAM BUATAN GAMBIR GAME STUDIO KAJIAN GENRE JOHN G. CAWELTI. [Artikel Dosen]

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Abstract

This article describes the mystery formula as well as conventions and inventions in the game "Jurit Malam" by
Gambir Game Studio. This type of research is descriptive qualitative, while the object of this research is a mystery formula. The method of data collection is by reading notes on the story text. The results of this study indicate that
the theme of the story is a mystery. There are four characters. The setting is 17 places, the time setting is 2, the atmosphere setting is 20. The mystery plot is 7. Extrinsic elements are culture, social, and education. The invention includes: (1) the addition of a mystery plot; and (2) changing the mystery plot. Conventions include: (1) Crimes and instructions, (2) Investigations, (3) Announcement of solutions, (4) Explanation of solutions. In the game “Night Warriors” it has been found that the story genre is mystery and overlaps with thedetective genre.

Item Type: Artikel Dosen
Keyword: invention, convention, mystery formula, game
Subjects: L Education > L Education (General)
P Language and Literature > PN Literature (General)
Divisi / Prodi: Faculty of Teacher Training and Education (Fakultas Keguruan dan Ilmu Pendidikan) > S1-Indonesian Language and Literature Education (S1-Pendidikan Bahasa dan Sastra Indonesia)
Depositing User: M.A. Fitri Merawati
Date Deposited: 19 Aug 2023 03:50
Last Modified: 19 Aug 2023 03:50
URI: http://eprints.uad.ac.id/id/eprint/47532

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