The effectiveness game-based learning approach in improving problem-solving skills and learning motivation

Maharani, Nur and Andriyani, Andriyani (2022) The effectiveness game-based learning approach in improving problem-solving skills and learning motivation. Journal of Diversity in Learning, 2 (2). ISSN 2774-6690

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Abstract

This study aimed to determine the effectiveness of the problem-based learning model with a game-based
learning approach in improving problem-solving skills and motivation to learn statistics at SMKN 5 Yogyakarta. The type of research used is classroom action research which is carried out in two cycles and each cycle goes through the stages of planning, implementation, observation, and reflection. Data
collection techniques in this study used problem-solving skills tests, activity observations, and questionnaires to measure students' learning motivation. The sample of this research was 22 students of class X-A, Department of Batik and Textile Creative Craft which was carried out for 1 month. The results showed an increase in the average problem-solving skills of students in the initial conditions, Cycles I and II, respectively, namely 13.43; 64.95; and 78.35. Meanwhile, the average score of students' learning motivation has increased from the initial conditions, Cycles I to II, respectively, namely 82.86 (medium category); 91.05 (high category); and 104.95 (very high category). From the results of this study, it can be concluded that the problem-based learning model with a game-based learning approach is effective for improving problem-solving skills and student motivation in statistics material

Item Type: Artikel Umum
Subjects: L Education > L Education (General)
Divisi / Prodi: Master (Magister) > Magister Pendidikan Matematika
Depositing User: Dr. ANDRIYANI M.Si
Date Deposited: 05 Feb 2024 01:36
Last Modified: 05 Feb 2024 01:36
URI: http://eprints.uad.ac.id/id/eprint/55221

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