Habibillah, Ahmad Yasin and Prahara, Adhi and Murinto, Murinto (2023) Motion Capture Technique with Enhancement Filters for Humanoid Model Movement Animation. [Artikel Dosen]
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Abstract
The definition of 3D animation is a representation of objects that are made into animation using characters
or objects to look more alive and real. Making 3D animation itself requires a long process and a large
amount of funding. This is because most 3D animated films still use key-framing technology which causes
the process to make an animation to take a lot of steps. In this research, a motion capture technique with
an enhancement filter is proposed to make humanoid movement animation using Kinect 2.0. The method
consists of several steps such as recording every skeleton joint of human movements using a Kinect sensor,
filtering the movements to minimize the shakiness and jitter from Kinect data, mapping skeleton data to the
bones of a rigged humanoid model, and recording each movement to make animation. The final result is in
the form of a 3D animation of modern dance movements. The method is tested by measuring the similarity
between the 3D humanoid model and the user movement. From the 10 animations of modern dance
generated by the method and performed by the user, a questionnaire to measure the MRI and MSE value
is distributed, and the result achieves 4.27 on a scale of 5 for the averaged MRI score and 0.0539 for the
MSE score. The MSE value is less than 5% which means the system is categorized as acceptable.
Item Type: | Artikel Dosen |
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Subjects: | T Technology > T Technology (General) |
Divisi / Prodi: | Faculty of Industrial Technology (Fakultas Teknologi Industri) > S1-Informatics Engineering (S1-Teknik Informatika) |
Depositing User: | murinto murinto |
Date Deposited: | 27 Aug 2025 03:48 |
Last Modified: | 27 Aug 2025 03:48 |
URI: | http://eprints.uad.ac.id/id/eprint/86677 |
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