Desain Pembelajaran Peluang pada Permainan Tradisional Cublak-Cublak Suweng

Faidah, Latifah Nur (2024) Desain Pembelajaran Peluang pada Permainan Tradisional Cublak-Cublak Suweng. S2 thesis, Universitas Ahmad Dahlan.

[thumbnail of JUDUL] Text (JUDUL)
T2_2108050031_JUDUL__240424031743.pdf

Download (879kB)
[thumbnail of BAB I] Text (BAB I)
T2_2108050031_BAB_I__240424031743.pdf

Download (318kB)
[thumbnail of BAB II] Text (BAB II)
T2_2108050031_BAB_II__240424031743.pdf
Restricted to Registered users only

Download (666kB) | Request a copy
[thumbnail of BAB III] Text (BAB III)
T2_2108050031_BAB_III__240424031743.pdf
Restricted to Registered users only

Download (246kB) | Request a copy
[thumbnail of BAB IV] Text (BAB IV)
T2_2108050031_BAB_IV__240424031743.pdf
Restricted to Registered users only

Download (6MB) | Request a copy
[thumbnail of BAB V] Text (BAB V)
T2_2108050031_BAB_V__240424031743.pdf
Restricted to Registered users only

Download (214kB) | Request a copy
[thumbnail of Daftar Pustaka] Text (Daftar Pustaka)
T2_2108050031_DAFTAR_PUSTAKA__240424031743.pdf

Download (520kB)
[thumbnail of Lampiran] Text (Lampiran)
T2_2108050031_LAMPIRAN__240424031743.pdf
Restricted to Registered users only

Download (10MB) | Request a copy

Abstract

Indonesia has a variety of cultures that have the opportunity to improve the mathematics education system, through transformative efforts to bring mathematics closer to the realities of students and cultures. However, many teachers still use conventional methods in teaching mathematics, such as students being directly taught abstract formulas and structures without being linked to the culture and reality of students' lives. This approach uses context as one of its characteristics which contains students' culture and daily activities. On the other hand, the
traditional game cublak-cublak suweng has unique characteristics that can be used as a context for learning opportunities. This research aims to design an opportunity
learning design using the traditional game cublak-cublak suweng which is familiar to the culture of students in the Java area. Learning opportunities are designed using the Design Research method, Validation Studies type, which consists of three phases, namely preliminary design, design experiment, and retrospective analysis.
The results of the opportunity learning design obtained a learning trajectory consisting of four activities, namely first, introducing the traditional game cublakcublak suweng; second, identifying the traditional game cublak-cublak suweng; third, analyzing the traditional game cublak-cublak suweng; fourth, discover the mathematical concept of the traditional game cublak-cublak suweng. It is hoped
that this research can contribute to knowledge in Indonesia regarding learning by using the context around students. Apart from that, it is hoped that it can become a reference for teachers or researchers in designing learning with similar topics or contexts.

Item Type: Thesis (S2)
Keyword: Learning Design, Opportunities, Traditional Cublak-Cublak Suweng Game, Design Research
Subjects: L Education > LB Theory and practice of education
Divisi / Prodi: Master (Magister) > Magister Pendidikan Matematika
Depositing User: Sdr Tunggal Pribadi Perpustakaan UAD
Date Deposited: 25 Apr 2024 03:51
Last Modified: 25 Apr 2024 03:51
URI: http://eprints.uad.ac.id/id/eprint/62003

Actions (login required)

View Item View Item